Spy Inc. - Doing the recon, so you don't have to.

Spiral Spy v1.4

Projects I seem to be stuck with: this one. Anyways, cast your eyes upwards to the downloads tab. If you have been using Spiral Spy v1.3 and found a lot of models with just a plain white surface, then you may find fewer of them being broken now. Enjoy.

Hello, anyone there?

Wow, a year has passed since my last post and it seems like Three Rings had a change of heart a couple months back. I am still not sure if I want to pick up my SpiralSpy project again, but seeing that the game has returned to being F2P, I think leaving up my old rant about shady business practices as the frontpage is no longer justified.

So, what else is new?

  • Even though this website used to scream "go away", I still got an average of 300-400 downloads of Spiral Spy per month. Not bad!

Closing down shop

Greetings,

[TL;DR: yes, you can still get SpiralSpy here.]

Several recent events, mainly the latest update, but also the map issue, as well as some personal matters, have forced me to reconsider and come to the conclusion that it is finally time to move on. As of now, I will consider "The Scrapyard" to be a legacy project and discontinue it.

Levelmaps offline by request from Three Rings

In case anyone wonders what happened to the level map gallery: I just got an email from Threerings, kindly requesting them to be removed. The issue at hand is that I marked up the trigger zones (areas that make things happen, e.g. spawn monsters when a knight enters them) in bright green.

Re-rendering the maps to not include that piece of information isn't a problem, but I'd like to get an OK before doing so. In the meantime, the maps will have to stay offline, I hope, I can republish them soon.

Making money through arbitrage

I have been thinking about this for a couple of days now without reaching a real conclusion... You know these people who dump a shitload of money on the energy market, buying tons of energy just for the purpose of reselling at a higher price? Everyone hates 'em, right? After all, they make money just because they already own money, not because they actually work for it.

Ah... the joy of hidden switches and toggles...

How do you play SpiralKnights? Windowed or fullscreen? Personally, I prefer windowed since I have a 16:9 screen and stretching the UI to fit that aspect ratio blurs the graphics and I also have a field of vision issue with the wide angle. Plus: playing windowed allows me to quickly switch between game and Desktop apps without changing video modes. There is however one annoying drawback to playing windowed: Sometimes, while shooting, I manage to grab the window border and drag the game off screen. Would be nice, if there was a borderless mode and guess what: there is!

Did this ever happen to you?

I simply have to ask, since it happened twice to me by now: I rarely run T1, but recently, I have been running low on crafting materials and being the lazy bum that I am, I opted for the easy drops in the Snarbolax gate in order to replenish my stock. I probably should have soloed the thing, but for some reason, joining a pickup group seemed more appealing to me. That is, it seemed more appealing till we got to the elevator, where suddenly a party member demanded that we would tab him.

Secret areas or leftover debris?

Seems like it is map discussion week this week, so let's turn the spotlight on a little oddity today: I produced my level gallery by directly rendering the files from the scenes/ cache directory to jpg images. That's a fairly easy thing to do, once you wrap your head around the Clyde library.

How do you create a new map for SpiralKnights?

Short answer: You don't, because you can't. However, if you could by, let's say breaking in SK Headquarters and putting in a creative night shift, how would you design a map that rocks? How hard can it be to provide some fresh content? Well...

First of all, you have some big decisions to make. Creating a level that everyone wants to play is easy: Just make sure your most dangerous enemy is a treasure box and put an army of these in. Everyone will love you for that... at least for a week or so. Afterwards, crown inflation will kick in and energy will get expensive.

[Maneuver] Shuttling

Let's say, you are standing in front of a one of those party buttons that triggers a positing system between your current section of the level and the next. Let's say, you also know/expect the next section to be difficult. Finally, let's say, the game decided to mock you by dropping an extra pill in your current section, which you cannot pick up because you are already carrying three pills and are (almost) full on health. What do you do?

A lot of people might opt for taking the extra pill, so it does not go to waste, even if they are only half a pip short on health.