But doesn’t the energy price need to be high?
Saturday, April 16, 2016 by spiralspy
Uhm … no?
There is this argument echoing in my head. I really can’t recall who made it, but it went something like this: “we need a high energy price so pay to play players will get value for their money. Keeping the price up protects their investment and hence encourages spending.”
Yeah … makes sense … kinda … not!
First of all, there is no point in “investing” real money in game credit. You buy it when you need it. Of course, you can say a crashing market also devalues all the bling that was bought with energy, but that’s kind of a lame point:
- Everything else looses value equally, so the relative value of your bling stays intact.
- Bling binds. You buy it to show off, not to resell.
The primary reason for why a pay to play player would want a high energy price is so he has to spend less money on recipes and crafting. And here we got the problem: when you drive the market price to a point where the cheapest energy packet is sufficient to craft your initial vanguard loadout, then this discourages further purchases.