But doesn’t the energy price need to be high?

Saturday, April 16, 2016 by spiralspy

Uhm … no?

There is this argument echoing in my head. I really can’t recall who made it, but it went something like this: “we need a high energy price so pay to play players will get value for their money. Keeping the price up protects their investment and hence encourages spending.”

Yeah … makes sense … kinda … not!

First of all, there is no point in “investing” real money in game credit. You buy it when you need it. Of course, you can say a crashing market also devalues all the bling that was bought with energy, but that’s kind of a lame point:

  1. Everything else looses value equally, so the relative value of your bling stays intact.
  2. Bling binds. You buy it to show off, not to resell.

The primary reason for why a pay to play player would want a high energy price is so he has to spend less money on recipes and crafting. And here we got the problem: when you drive the market price to a point where the cheapest energy packet is sufficient to craft your initial vanguard loadout, then this discourages further purchases.