Nick’s secret #10: The core can be opened!

Wednesday, April 1, 2015 by spiralspy

Do you recall Nick’s 10 things you didn’t know about Spiral Knights forum thread? I have been looking on and off for #10 the last four years just to discover that OOO pulled another Aurora Islands – Stone Grove on us! There’s a hidden switch slightly off screen on the core terminal that will open the hatch!

It’s kinda stupid, considering that we knew all along that there is a model for the open hatch in the game files, but everyone always considered it to be just some unused piece of artwork. But that’s not the case!

 

from_top

Here’s the gateway from the side. I tried to get a better screenshot, but unfortunately, there’s always a beam in the way.

sideviewGetting the core to open is a bit of a hassle. You need to throw a vial at the switch (guns don’t quite seem to reach it) and you need to aim carefully to hit it (OOO made the corridor very narrow). Here’s a render of the map with the location of the trigger (the little red dot, the arrow is pointing to):

schematic

For illustration, this is where you need to stand. Notice those three blocks in the corner? They are kind of a give away. OOO put them there deliberately to make hitting the switch by accident harder. Extra meanness: you can’t see the opening animation from where you are standing. I really wonder how often players have already triggered the hatch without ever noticing it.

throw_point

The only thing I haven’t figured out yet is how you actually enter the core (if that’s possible at all – it might just be a gimmick). Spiral Knights really knows when it’s the best time to crash! I’ll have to try again later.