Dealing with leftover energy

Friday, April 22, 2016 by spiralspy

Question: What do energy gates, mecha knights and gift boxes from the supply depot have in common? Answer: They are all obsessive-compulsive disorder triggers. Pay for any of those and you are almost guaranteed to spend the rest of the day on trying to get to your energy gauge back to a round value...

Apropos “selling” pet food…

Thursday, April 21, 2016 by spiralspy

Since some idiot took it upon himself to "teach" a guildmate of mine on how to "sell" pet food (on the auction house for 2k): is basic math really that kind of a forgotten art?! Let's run the numbers here. A star costs 500 cr, two 5* materials and 25 minerals to craft. When you sell something on the auction house, there is a 10% fee (if you don't, there's even a penalty)...

Running your own server: the fun that wasn’t

Wednesday, April 20, 2016 by spiralspy

So, I decided to put my skills to where my mouth is and after stating that you wouldn't want to run your own Spiral Knights server, figure out how much trouble it would really be...

Nostalgia: Remove the forge already!

Tuesday, April 19, 2016 by spiralspy

I really "love" it when people demand that the forge gets removed, claiming that everything was better before that update (even if they didn't actually play back then, yet). I have to out myself here: I'm a big fan of the forge. Sure, it is a huge pain in the ass, but people complaining about that are missing the point...

Nostalgia: HP Reviving dead party members

Monday, April 18, 2016 by spiralspy

Ah yes, Grey Havens took over, old players are coming back and ask for patches to be undone that drove them away back then. Let's talk about one of those changed mechanics: Reviving dead party members with HP. In the old days, there were no sparks of life and no emergency revives either. When you died, you had two options to continue: You could "spark" yourself with energy, but the cost for this doubled each time...

So, how profitable was the promo train anyway?

Sunday, April 17, 2016 by spiralspy

Let's do the math. From the last Equinox Promo till now I counted about half a dozen Orbit Guns either in use or offered on the market. Unlikely that I saw them all, possible that I counted some twice. So let's assume that there's a total of 10 Orbit Guns in existence. The chances for unboxing an Orbit Gun are  0...

But doesn’t the energy price need to be high?

Saturday, April 16, 2016 by spiralspy

Uhm ... no? There is this argument echoing in my head. I really can't recall who made it, but it went something like this: "we need a high energy price so pay to play players will get value for their money. Keeping the price up protects their investment and hence encourages spending." Yeah ... makes sense ...

What if energy was “bound”?

Friday, April 15, 2016 by spiralspy

I was always oppose of the idea of making energy stick in order to prevent resale. There are situations in which energy transfer  is desirable and there are those in which it isn't. Telling them apart by code just results in a complex set rules, inscrutable to the average player. It would also mean spending a lot of developer time on implementing something that may backfire in unforeseeable ways...